s15: Agent Teams — One Agent Isn't Enough, Form a Team

s01 → ... → s13 → s14 → s15s16 → s17 → s18 → s19 → s20

"One agent isn't enough, form a team" — File-based inboxes + teammate threads.

Harness Layer: Teams — Multi-agent collaboration, message bus.


The Problem

"Refactor the entire backend" touches auth, database layer, API routes, and tests. One agent working on API routes no longer has auth module details in context. The context window is limited, a single agent can't cover every module.

s06's sub-agents are temps, called in for one job, then gone. Some tasks need teammates that can communicate and collaborate.


The Solution

Agent Teams Overview)

Teaching code carries forward S14's capabilities (prompt assembly, task system, background execution, cron scheduling). To stay focused on the team mechanism, it omits full error recovery, memory, and skill systems. Added: MessageBus (file-based inboxes), spawn_teammate_thread (launch teammate threads), inbox injection (Lead receives teammate messages and injects into history).

Sub-agent vs Teammate:

s06 Sub-agents15 Teammate
LifetimeOne-shot, destroyed after useMulti-turn (teaching: 10 rounds; real CC: idle loop)
CommunicationOnly returns conclusionAsync inbox, communicate anytime
ContextFully isolatedShared via messages
CountOne lead + occasional sub-agentOne Lead + multiple teammates

How It Works

Team Topology)

MessageBus: File-Based Inboxes

Each agent (including Lead and teammates) has a .jsonl inbox. Send = append a JSON line to the target's file. Read = read file + delete (consumption):

class MessageBus:
    def send(self, from_agent: str, to_agent: str,
             content: str, msg_type: str = "message"):
        msg = {"from": from_agent, "to": to_agent,
               "content": content, "type": msg_type,
               "ts": time.time()}
        inbox = MAILBOX_DIR / f"{to_agent}.jsonl"
        with open(inbox, "a") as f:
            f.write(json.dumps(msg) + "\n")

    def read_inbox(self, agent: str) -> list[dict]:
        inbox = MAILBOX_DIR / f"{agent}.jsonl"
        if not inbox.exists():
            return []
        msgs = [json.loads(line) for line in inbox.read_text().splitlines()]
        inbox.unlink()  # consume: read + delete
        return msgs

Why files instead of in-memory queues? Teaching code uses files because they're intuitive and observable across threads. Real CC also uses file inboxes (~/.claude/teams/{team}/inboxes/) but adds proper-lockfile for concurrent write safety. The teaching version's read_inbox has a read + unlink race, concurrent reads could lose messages, acceptable for teaching purposes.

spawn_teammate_thread: Launching a Teammate

Lead calls the spawn_teammate tool to start a teammate. The teammate runs in its own daemon thread with its own system prompt, messages, and simplified tool set:

def spawn_teammate_thread(name: str, role: str, prompt: str) -> str:
    system = f"You are '{name}', a {role}. Use tools to complete tasks."

    def run():
        messages = [{"role": "user", "content": prompt}]
        sub_tools = [bash, read_file, write_file, send_message]
        for _ in range(10):           # max 10 rounds
            inbox = BUS.read_inbox(name)
            if inbox:
                messages.append({"role": "user",
                    "content": f"<inbox>{json.dumps(inbox)}</inbox>"})
            response = client.messages.create(
                model=MODEL, system=system, messages=messages[-20:],
                tools=sub_tools, max_tokens=8000)
            # ... execute tools, process results
        # Send final summary to Lead
        BUS.send(name, "lead", summary, "result")

    threading.Thread(target=run, daemon=True).start()

Key design:

  • Simplified tool set: bash, read, write, send_message. Teaching code omits tasks and cron to focus on communication. Real CC teammates also have TaskCreate, TaskUpdate, etc., the task system is shared across the team
  • Teaching: 10 rounds max: prevents infinite loops. Real CC uses idle loop: after each round, send idle_notification, wait for inbox messages, resume on arrival, exit only on shutdown_request
  • Auto-report on completion: BUS.send(name, "lead", summary) sends the final result to Lead's inbox

Lead's Inbox Injection

Lead checks inbox after each main loop iteration. Teammate messages are injected into history so the LLM can see and react to them:

# After main loop iteration
inbox = BUS.read_inbox("lead")
if inbox:
    inbox_text = "\n".join(
        f"From {m['from']}: {m['content'][:200]}" for m in inbox)
    history.append({"role": "user",
                    "content": f"[Inbox]\n{inbox_text}"})

Teaching code injects in the user input loop. Real CC is more refined, Lead's useInboxPoller checks every 1 second, submitting messages as new turns without waiting for user input.

Permission Bubbling

Teaching code omits permission bubbling. Real CC's flow (permissionSync.ts, useSwarmPermissionPoller.ts):

  1. Teammate encounters an operation needing approval → sends permission_request to Lead's inbox
  2. Lead's useInboxPoller detects the request → routes to approval queue
  3. User approves → Lead sends permission_response back to teammate
  4. Teammate's useSwarmPermissionPoller (polls every 500ms) receives reply → continue or reject

Putting It Together

1. Lead: "Build the backend: one agent isn't enough, form a team"
2. Lead → spawn_teammate("alice", "backend dev", "Create database schema")
3. Lead → spawn_teammate("bob", "frontend dev", "Write API client")
4. Alice thread starts → her own LLM call → bash "python manage.py migrate"
5. Bob thread starts → his own LLM call → write_file("client.ts", ...)
6. Alice done → BUS.send("alice", "lead", "Schema done: users, orders tables")
7. Bob done → BUS.send("bob", "lead", "Client written with types")
8. Lead next iteration → inbox injected into history → LLM sees both results

Two teammates work in parallel.


Changes from s14

ComponentBefore (s14)After (s15)
Agent count11 Lead + N teammate threads
CommunicationNoneMessageBus + .mailboxes/*.jsonl
New classesMessageBus, active_teammates dict
New functionsspawn_teammate_thread, run_send_message, run_check_inbox
Lead tools11 (s14)+ spawn_teammate, send_message, check_inbox (14)
Teammate toolsbash, read_file, write_file, send_message (4)
PermissionsLocal decisionsTeaching code omits (real CC has bubbling)

Try It

cd learn-claude-code
python s15_agent_teams/code.py

Try these prompts:

  1. Spawn alice as a backend developer. Ask her to create a file called schema.sql with a users table.
  2. Check your inbox for alice's result.
  3. Spawn bob as a tester. Ask him to check if schema.sql exists and list its contents.

What to observe: How does Lead spawn teammates? What do the .mailboxes/ JSONL files look like? After teammates finish, is Lead's inbox injected into history?


What's Next

Teammates can work and communicate. But if Lead wants Alice to shut down, killing the thread outright could leave half-written files. A graceful shutdown protocol is needed: Lead sends shutdown_request, teammate wraps up and exits.

s16 Team Protocols → Shutdown handshake and message conventions.

Deep Dive into CC Source

The following is a complete analysis based on CC source code spawnMultiAgent.ts, useInboxPoller.ts (969 lines), useSwarmPermissionPoller.ts (330 lines), teammateMailbox.ts, teamHelpers.ts.

1. No Central Message Bus, It's the Filesystem

Teaching code uses a MessageBus class to send and receive messages. Real CC is more direct, each agent writes directly to other agents' inbox files.

Inbox path: ~/.claude/teams/{teamName}/inboxes/{agentName}.json

Writes use proper-lockfile for concurrent write safety (up to 10 retries). Each file is a JSON array; appending reads → appends → writes back.

2. 15 Message Types

CC team communication has 15 structured message types (teammateMailbox.ts):

TypeDirectionPurpose
plain textBoth waysNormal inter-teammate communication
idle_notificationTeammate→LeadTeammate finished a turn, now idle
permission_requestTeammate→LeadTeammate needs operation approval
permission_responseLead→TeammateLead's approval result
plan_approval_requestTeammate→LeadTeammate submits plan for review
plan_approval_responseLead→TeammateLead's plan review
shutdown_requestLead→TeammateRequest graceful shutdown
shutdown_approvedTeammate→LeadConfirm shutdown
shutdown_rejectedTeammate→LeadReject shutdown (with reason)
task_assignmentLead→TeammateAssign a task
team_permission_updateLead→TeammateBroadcast permission changes
mode_set_requestLead→TeammateChange teammate's permission mode
sandbox_permission_*Both waysNetwork permission request/reply
teammate_terminatedSystemTeammate removed notification

Text messages are wrapped in <teammate-message> XML tags for delivery to the model.

3. Permission Bubbling: Bidirectional Polling

Teaching code omits permission bubbling. Real CC's flow (permissionSync.ts):

  1. Teammate encounters operation needing approval → sends permission_request to Lead's inbox
  2. Lead's useInboxPoller (polls every 1s) detects request → routes to ToolUseConfirmQueue
  3. Lead's UI shows approval dialog with teammate name and color
  4. User approves → Lead sends permission_response back to teammate's inbox
  5. Teammate's useSwarmPermissionPoller (polls every 500ms) receives reply → continue or reject

4. Teammate Lifecycle

CC teammates are created by spawnTeammate() (spawnMultiAgent.ts):

  1. Spawn: Create tmux pane (or in-process), assign color, write team config
  2. Work: useInboxPoller checks inbox every 1s → submit as new turn when messages arrive
  3. Idle: Stop hook fires → send idle_notification to Lead
  4. Shutdown: Lead sends shutdown_request → teammate replies shutdown_approved → Lead cleans up

5. Team Config

Team registry at ~/.claude/teams/{teamName}/config.json (teamHelpers.ts):

{
  "name": "my-team",
  "leadAgentId": "lead@my-team",
  "members": [{
    "agentId": "researcher@my-team",
    "name": "researcher",
    "agentType": "general-purpose",
    "color": "blue",
    "isActive": true
  }]
}

Teammates cannot be nested (AgentTool.tsx:273 explicitly forbids "teammates spawning other teammates").